Work

Work

Azul Vivo

2026– · Authored

Azul Vivo

An immersive underwater documentary practice — 360° image, spatial sound, institutional VR and fulldome.

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2026 · Supply + Demand

Le Repaire (secret secret)

An immersive journey for children through historic pulp railway cars. Studio production; my role is systems and integration.

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2026 · Supply + Demand

Sensory Odyssey / Vivid

North American deployment of a multisensory touring exhibition. Content by Sensory Odyssey Studio. I did not create Sensory Odyssey.

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OnMove

2022– · Authored

OnMove

A platform for creating, managing and delivering location-aware immersive media — not an audio-guide app.

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The Man Who Planted Trees

2025 · Supply + Demand

The Man Who Planted Trees

A touring immersive exhibition. Official credit: Technical Architecture Design, Saël Simard.

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2023–2024 · Kommon.io

Echoes

Biometric middleware: how physiological signals move through a complete pipeline and become usable by realtime media.

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2023 · Authored

Omega Protocol

A multiplayer immersive VR game at public festival scale — science-fiction combat with a teleportation system.

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Versus

2022 · Authored

Versus

A multiplayer immersive VR experience — the year before Omega Protocol, in the same festival lineage.

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2022 · Bakuza Events

Villa Hublot

Interactive multimedia systems for Hublot’s World Cup hospitality environment. Not an independently authored project.

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Viventi Mori

2018–2019 · Kommon Collective

Viventi Mori

A portable projection-mapping object: a skull, a suitcase, a meditation on life, death, creation and decay.

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Work · complete selection

Work

Authored worlds, systems, software, and credited contributions — every role stays visible.

10 projects